Warship's both ATK and MOB are added to this correction. Terrain affects movement, as well as damage and evasion, based on a units terrain rating. I recommend that you do that asap, as more slot means more units on the battlefield (obviously), Raids are a new type of squadron, the main difference from the ship being that the units can regain HP/EN while roaming on the map. Beyond creation, four eras come together as one! Lots of pilots have more than one version of themselves. Starts with 1 and will increase every 100~150 points by 1. The game may seem a little complex at first, but I assure you that once you gain a grasp on how to achieve what you desire everything will be natural to you. Everything about game mechanic up to expansion patch is included. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities. Simply ATK - Enemy's DEF then use correction below. This hovever will NOT matter for the Master slot, which can host a big MS while still occupying only one slot (use this feature at your advantage ;) ). Did I get that right? Will gain 20%HP and 10%EN regen per turn if is adjacent to 1 ally unit within same team, 40%HP and 5%EN with 2 allies, 60%HP with 3 allies and 80%HP with 4 allies. There are certain attacks only usable during (Super) High Tension. Valve Corporation. Deal additional damage based on number of total kill. oh cool, I had an ingot and got the best gundams I could as well as upgrade my warship. Medium chance for enemy to unable to aim at, Reduce 3000 damage taken from Beam Weapons when defend, The translation is "Defense" which is incorrect, Change pilot's personality to "ZERO" type. Partial Nudity, https://store.steampowered.com/app/824550/SD_GUNDAM_BATTLE_ALLIANCE/https://store.steampowered.com/app/1816670/GUNDAM_EVOLUTION/https://store.steampowered.com/app/1367080/MOBILE_SUIT_GUNDAM_BATTLE_OPERATION_2/. English translation is incorrect. Keeping your stats low as mentioned gives you a better exp %, but then you run into an issue later on where you can't hit your targets and it's hard to get that exp, or your link-attack damage is too low from power leveling low stats characters. Difficulty will further reduce your Raid Link-up Damage. Let also not forget that pilot stat also increase accuracy, majorly. Evasion and Attack are always safe bets for putting your points into. The stronger your unit (it's not just a matter of levels, the mods equipped on it are also calculated to determine it's actual strength) the lesser the exp gained by it. SOTSUSUNRISE I have maxed the "crew stats" of the characters in my first warship, will that be a problem in the long run? For more information, please see our G GEN Unit Stats Visual Chart REQUIRES IMAGE REPLACEMENT Pilot Stats All Pilot stats can be raised by spending ACE Points on them with the exception of Awaken if the stat is at 0. Buying early unit is not a waste of money you can still evolve them into far better units or send them into dispatch missions. -Require Alaya-Vijnana Type-E system for both effects to work. Ability and Skill will only apply to the pilot who execute an attack (Link-up Attack included). When a MS levels up you receive points to spend in its stats, ranging from attacks to HP, EN and speed (this is VERY important at higher difficulties, as it affects both dodging and hitting capabilities). I remember it drops in one of SEED mission on Hell Difficulty. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! (Total ATK - Total Enemy's DEF) * (1+ (Average MOB / 1000)), 1 + (Captain's Command + XO's Auxiliary + Communicator's Communication + Mechanic's Maintenance + Navigator's Navigation + Guest's Charisma) / 1200, Crew's Stats are very important if you want a high damage output for Warship Link-Up Attack.They can multiply up to 500%. Battle with Support Attack/Support Counter will use (EXP / Number of Participants Units) as exp gain. Discover the latest entry in this iconic Tactical RPG series. You can change the battle music for each pilot you own (it only depends on them, not on the MS). Before evolving a MS into a new form you can check the new form details, including weapons, innate abilities and even which will be its future evolutions when levelled (even though it's very likely that those will be obscured, it's still a hint at what you could be getting next). I just build Warships the same that I do Mobile Suits, but the caveat there is that Warships get bonus HP and EN from their Auxiliary Commander, and they have natural recovery based on their Maintenance staff. Your email address will not be published. I don't want to think about it Inferno is to not be taken until you maxed out your units to the former level cap (99), it's not meant to be tackled before that, they are suitable for beyond that level, when you limit break a unit/pilot so that their levels can go up to 999. The same happens if it misses an attack. Unit stats eventually even out the further you get in levels, too. Reduce 2000 damage taken from Physical Weapons. For a Raid Group; use sum average of entire team's Command stat. It plays 20 times more effect and doesn't care about enemy's DEF. Take it with grain of sand. Shock-Resistant Coating 1 - Reduces 500 damage from Physical Weapons. Yeah exactly man that's why I made this because there's so many contradicting answers. I recommend to balance your credits spending between new units and pilots, as you need good pilots just as you need good MS. Increase Range of Melee Weapon by 1, Give unit ability "Dimensional Transcendence", Protective Commander (+Command, +Defense), Late Bloomer Shooter (+Ranged, Slow Growth Rate), Late Bloomer Close Combatant (+Melee, Slow Growth Rate), Main Protagonist who undergo harsh experiment of evil organization (+Awaken), Main Protagonist who undergo harsh experiment of evil organization, All Character gain a same stat growth at Lv 100 (+4 all), Except character with 0 awaken growth rate will stay at 0, Character can purchase limit break using breakthrough point to further increase stats, Many character can purchase ability slot with breakthrough point, Stats hard cap for ATK/DEF/MOB increases to 9999, All Unit gain a same amount of upgrade points once level up pass Lv 100, Unit gains 1 more OP or Modification slot, Increase Character Ability slot by 1 (Cost 10 BP)(Character with 2 or lower inherited ability), Increase Character Ability slot by 1 (Cost 7 BP) (Character with no inherited ability). Written guides, references, and walkthroughs. -This ability make your attack ignore proportion of enemy's DEF according to difference amount in MP (Max 200 difference), Damage dealt increases by 20% and Evasion +5%, Damage dealt increases by 20% and Accuracy +5%, -Request for Joint Military Exercise Dispatch, -Many Ground unit doesn't have Space Capability. SD GUNDAM G GENERATION CROSS RAYS deploys today on PC! Exclude MAP Damage, Movement +1 by every OP parts with III equipped, Evasion +30%, All Weapon Power +3000. This guide includes damage and EXP Formula. In additional to that Warship with mechanic in the group will regen HP/EN over time. Reduce 1500 damage taken from Beam Weapons. Exclude MAP Damage, Accuracy +10%. - 85% of the 5,865 user reviews for this game are positive. Unit will receive 30% EN per turn while units are not adjacent to ally unit within same team. Enemy doesn't need to be within ally control area to have effect. Subscribe to our newsletter and get all the updates on your favourite games. Espaol - Latinoamrica (Spanish - Latin America). When an enemy warship is destroyed, unsortied units inside the warship become available for capture (they are marked with white flags). You need to sign in or create an account to do that. This game is full of ways in which the player can gain new units. Thanks for the info, now my Destroy gundam and my custom pilot are lvl99, I wish I read this before playing, learn the hard way of the PERMA-DEATH! This item will only be visible in searches to you, your friends, and admins. zerizebawalazasuk - Read online for free. It comes with a special rules that have direct impact to character/unit performance; (Unit Score + Pilot Score) * Guest Correction * Stats Value * Ability * Skill * Others, EXP Gain after Warship's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after Warship's Stats Value Correction * 0.5 ) / number of participant units, EXP Gain after Executor Unit's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after each individual's Stats Value Correction * 0.5 ) / number of participant units, ((HP/100 + EN + ATK + DEF + MOB + Ranged + Melee + Reaction + Defense) / 9, (Base Damage * Weapon Effect * Combat Effect * Terrain Capability * Critical Damage * Skill Buff * Ability * Defend Command) - Damage Nullifies - Damage Reduction + Additional Damage, ((Weapon Power + Pilot Correction + OP Part + Ability) + Awaken Correction) * Unit Correction, (((Warship's Offensive+ OP Part + Ability) + Participant Unit Correction) * Crew Correction * Lock-on Correction) - Difficulty Correction (Warship), (((Raid's Offensive + OP Part + Ability) + Participant Unit Correction + Participant Pilot Correction) * Charisma Correction * Lock-on Correction) * Difficulty Correction (Raid), Your actual damage before all the correction with %damage buff/reduction out there. SD Gundam G Generation Cross Rays Space pirate / Stella Loussier blue dress (Female) (2020 Series) Version 1.1 This mod replaces the 06B Faceless custom OZ soldier (Female) with a female space pirate from G NO RECONGUISTA (both with or without helmet). The game can be completed even without knowing how it truly works. Preventer, Control 3, Control 2, Control 1, Captain of Dianna's Royal Guard, Leadership 3, German Style Ninjutsu, Battlefield Pierrot. Cost starts from 30AP and max out at 100AP with 10AP increments for every 5 points of stat you raise. This section may not require to enjoy the game and the formula itself is incomplete and not accurate. Though there are a couple of things I'd like to mention. Effect varies based on pilot stats. Since there is a large list of games for the PS4 and instead of making a listing for each game we decided to just start a custom work service for all games listed here. !" The first protagonist of Mobile Suit Gundam AGE . SD Gundam G Generation Cross Rays Wiki | Fandom Home View source Release Date : November 2019 Platforms : PlayStation4STEAMNintendo Switch Genre : Single-Player Gundam Simulation Game Participating Titles Cells marked with Gold colour are titles with Scenarios in game. Don't sleep on the gallery function, as it can give you precious hints at what you need to obtain a specific MS. Tension This item will only be visible to you, admins, and anyone marked as a creator. After spending weeks searching for an in-depth explanation for the mechanics in this game, and seeing how many contradicting answers people have been giving, I decided to test it out myself and post that information here so it's readily available to spare anyone else from the same unfortunate fate. One more time the entire team's ATK is used here. I'm only on the second mission (the SEED one) but I can already say that you have to protect an area/specific units against a very large enemy force and every move you make counts, it's already a pain on normal mode, so on Extra or higher? chevron_left The game can be completed even without knowing how it truly works. What is SD Gundam G Generation Cross Rays CD key? Units within range can provide unlimited Support Counter or Defense per turn (as long as they arent destroyed). Actual Pilot Stats Value of Warship Captain, [(Captain's Melee/Ranged stat + Communicator's Communication stat) / 2] + [(XO's Auxiliary stat) / 5], [(Captain's Defense stat + Mechanic's Maintenance stat) / 2] + [(XO's Auxiliary stat) / 5], [(Captain's Reaction stat + Navigator's Navigation stat) / 2] + [(XO's Auxiliary stat) / 5], Also called Tension. Ah. Having fun but oh so lost. And is the [EX] A-C level Ability enhancers incorrect since the game says 2.5/3/5 multiplier rather than your 3/5/10 multipliers? There's small chance the unit will not use up turn during chance step activation. It's advised to save often before engaging in battle especially early-game because losing unit is a big set back where everything you have grinded for has become nothing. Character can use any of the skill they currently have but it will only affect themselves regardless of control area, Each character will have their own skill stock which independent to everyone else and skill can be executed by any ally unit, Recover HP by 15/25/35% for units within the control area, Recover HP by 100% for selected unit within the control area, Recover EN by 15/25/35% for units within the control area, Recover EN by 100% for selected unit within the control area, Recover HP/EN by 10/15/20% for units within the control area, Recover HP/EN by 50% for selected unit within the control area, Accuracy +10/20/30% for units within the control area (Lasts 1 turn), Accuracy added this way is not subjected by any evasion ability or evade command, Accuracy +100% for selected unit within the control area (Single use), Evasion +10/20/30% for units within the control area (Lasts 1 turn), Evasion added this way is not subjected by any accuracy ability, Evasion +100% for selected unit within the control area (Single use), Accuracy/Evasion +5/10/15% for units within the control area (Lasts 1 turn), Accuracy/Evasion added this way is not subjected by any accuracy/evasion ability or evade command, Damage Dealt +10/15/25% for units within the control area (Lasts 1 turn), Damage Dealt +20/35/50% for selected unit within the control area (Lasts 1 turn), Next attack damage dealt +50/100/200% for selected unit within the control area (Single use), Enemy will survive the attack with 10HP if attacked by ally units within control area (Each ally gains single use). Post Comment About Us Contact Us Privacy Policy Increase Ranged/Melee/Reaction and Awaken by 50 when morale is super high or higher, Combine with character ability "Tenacious"; activation. @Sazoce In DLC expansion pack dispatch called "Overcome all Karma" (22 hrs) there's chance you can get Pride of an ex-human debris there. As a complete newbie, is there a scenario I should do first for any particularly useful units? Increase Command by 30/60/90/120/150/180/210. Seat #3 - Operator - Uses Shooting Uses Shooting stat to raise the hit chance of the Warships Weapons. Inferno Modification (also called EX tier) can only be obtained by completing specific quest. In addition, some units can Transform, which affects stats such as MOV, terrain capability, available weapons, etc. (Filling up the Get Gauge unlocks new units for production outside of battle). MAP weapons have 100% accuracy and cannot be countered, but units turn ends after using them and Morale does not change. @Dr. Satan Bro thank you so much for contributing and sharing your knowledge and wisdom! Language
As Warship itself is very strong in defend phase due to large HP and usually because AI was scripted to attack Warship above all else most of time due to being easy target, they can be used to tank and carry your first early game units. All rights reserved. (Skills can also be used on Guest units within its radius). The best characters to choose for this seat are characters with the Assistant () skill, as it can potentially increase all of the needed stats for that character by 50 as long as s/he is in this seat. This item will only be visible in searches to you, your friends, and admins. The more you raise a stat, the more expensive it costs. This item has been removed from the community because it violates Steam Community & Content Guidelines. It's pretty crazy how much this game has under the hood compared to super robot wars. Any unit within raid group can initiate a Link-up attack. A warship cannot receive Support counter or defense when attacked. The Captain Build Captain slot for the [], All the info and tips i can think of to help new players engage this wonderful series. *Can be obtained in game after meeting certain conditions. Popular user-defined tags for this product: Check out the entire Bandai Namco Entertainment franchise on Steam, SD GUNDAM G GENERATION CROSS RAYS Expansion Pack, SD GUNDAM G GENERATION CROSS RAYS SEASON PASS, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 1, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 2, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 3, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 4, 43 Curators have reviewed this product. 27 Mobile Suit Gundam 00 the Movie: A Wakening of the Trailblazer. Sign in to add your own tags to this product. Type Weapon type (e.x. DEF +60.[Supply Part] SP Armor Layer : Max HP +5,000.[Supply Part] SP Repair Device: Recover 3% HP for any ally unit within range. Immediately profit the huge exp. The only stats I manually increased are the "crew stats" of my ship's crew and they're closer to level 99 than any of my MS pilots (DLC pilots included). Reaction affects warship evasion). Due to how formula works. @Argenblack: Not necessarily, Charisma just boosts your exp gain. Lv3 : Reaction/Awaken +30. All rights reserved. The Mission I tested this on was Gundam SEED's "The Land of Peace" stage. SD Gundam G Generation Cross Rays is a great game. At Lv40~60 Some of low-tier stats will catch up with high-end unit in one stat or two, depending where you use your point on. Defense is nice but also optional if you keep ahead of the accuracy curves, since it's possible to always have a perfect evasion rate of 5%, meaning you almost never get hit. (Unlike Warship groups, other units in the same Raid group can attack regardless of their distance from the Leader). This item will only be visible to you, admins, and anyone marked as a creator. SOTSUSUNRISETV TOKYO, This edition is not available with your current filters, https://www.youtube.com/user/NamcoBandaiGamesEU. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. I used the exact same melee attack on the exact same type of enemy unit (DINN) after weakening it so it would die in the next attack. I'd rather not make the game more difficult than it has to be for myself here. Character/Unit Performance and Damage/EXP Formula Guide. Units will also receive HP recovery each turn if docked onto an SFS. Required fields are marked * Name * Email * Website Add Comment Save my name, email, and website in this browser for the next time I comment. (Warship Master and Leader units can use Skills after moving on the SFS). You can also import your own mp3 files to use as battle music! Nullifies damage less than 4000 from Ranged Beam Weapons, Damage dealt, Accuracy and Evasion varies based on. How can I find the best prices for SD Gundam G Generation Cross Rays CD keys? Ok so long story short, I was really confused about what exactly each stat does in game, and the information is not made readily available. Here are all the means you have to do so. links to websites that attempt to steal information). Skills can be used by the Warship (all of the Skills of the Warships crew pilots) and by the Master (all of the Skills of the Warship units). 97 Warships. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Contents [ Hide] Warship Crew Stats The Captain's Command stat and Pilot stats both affect the warship. The incorrect translation is only on English so a responsibility is on those who localized this game. Bonus damage dealt from abilities will stack additively while they stack multiplicatively with other source of bonus such as Weapon Effect, Terrain Capability, Critical Damage and etc. Morale of enemy units faced become Normal after battle, Does not active on support attack/support counter, This version is different from Cagalli Yula Athha's inherited ability, All stats +350 for every Lv.1 Ability equipped, Does not stack with other version of this ability, Every 1% missing HP adds 0.2% damage dealt, Abilities that increase stat have 30% more effect, Damage Dealt +30% for Support Attack/Support Counter, MP+20 for allies within 5 spaces each turn, Damage Dealt +10% for Support Attack/Support Counter, The One who Carries on the Spirit of the Algus Knights, Restores HP/EN of ally units within the selected area every, Same effect of Warship restores unit's HP/EN with Mechanic, The One who Carries on the Will of the Golden God, -Same effect of Warship restores unit's HP/EN with Mechanic but bigger, Accuracy/Evasion +30% to ally units within 10 spaces, Does not stack with similar area of effect ability, Unit Performance: Stats and Terrain Capability, Increase Critical Chance for every 100 points on MOB by 1%, Each 1% of missing HP will add 0.5% bonus damage dealt. This guide includes damage and EXP Formula. (e.x. -Further enhance Critical Damage on top of a bonus from Tension Level by 20%. Warship also provides a place to station your unit for safety and recover most of their HP and regen EN at the end of turn. | Could not have said that better, honestly. Difficulty will further reduce your Warship Link-up Damage. Valve Corporation. Same with pilots, doing the quests only let's you buy the pilot in the shop. Max control area by Command stat is 10 at 999 stat. The quest name and their rewards are listed below. [EX] Wings Acceding Dimensional Transcendence. However skill will affect everyone within control area of executor, some skill can be used on ally unit outside their group such as Guest Force. Sortied units can return to the Warship by moving onto it (the radius is displayed by a solid blue rectangle). Now even with 9999 stat cap, SVC stays 999, 3) It always involve in one of character or unit stat, maybe two and maybe even more, ((Command + Auxiliary + Communication + Navigation + Maintenance + Charisma)) /1200) * 100 (%), Ranged/Melee and Defense in case of calculating Base Damage for usual battle and Raid Link-Up Damage, ATK and MOB in case of calculating Warship/Raid's offensive stats only, Damage Reduced by = Number of Support attack units * 10, -350 to -251 : every 50 points increase exp bonus by 10%, -250 to -11 : every 40 points increase exp bonus by 10%, -10 to 290 : every 20 points increase exp bonus by 20%, 291 to 340 : every 10 points increase exp bonus by 20%, One-on-one battle uses the stats value correction between you and enemy.