Perhaps the organizers of the bout are of- like professional soldiers or ninja (see the Ninja minionsfering a bigger prize, or are looking to gain something from on page 140 for examples). and our Offense: Init +10, Un- name, this archetype also serves for giant arachnids likearmed +0 (DC 13). Coincidentally, the hazards might also screen the lair frommans on which to base new neural matrices, rare earth things like sensors or certain superhuman powers.elements, special technology, or the like. Offense: Init +0, Unarmed +0 (Close, Damage 0). Thethat way.
Mutants & Masterminds Third Edition: Latest Releases Totals: Abilities 22 + Powers characters or those with nature-based powers. THE RETURNCAPERS A hero believed dead (perhaps even a former player char-Adventures involving the Mimic may include the following: acter) suddenly returns with no explanation or clear mem- ory of what has happened since his or her death. Per-An underground freestyle, no-holds-barred martial arts haps the Martial Artists first step is to wipe out the scrollscompetition is held at a particular place and time each guardians so they cannot stand in his way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It turns out the per-do so. ITS ALL THE SUITThe Jobber is a classic low-power goon who nonetheless Many Jobbers rely on advanced technology to providebrings some powers to the fight. Totals: Abilities 22 + Powers 0 + Advantages 5 + Skills 16 + Defenses 16 = Total 59 points.about the end of the world. Skills: Acrobatics 7 (+11), STR 3 STA 0 AGL 3 DEX 0 FGT 3 INT 5 AWE 1 PRE 4 Athletics 4 (+8), Perception 4 (+5), Stealth 3 (+13). Totals: Abilities 12 + Powers 23 + breed, including using or adding an appropriate Affliction. Or did they build it themselves?experienced villains. DEINONYCHUS PL6 MR4DEMON, BRUTE PL8 MR7 STR 3 STA 3 AGL 4 DEX 0 FGT 8 INT 4 AWE 3 PRE 0STR 10 STA 5 AGL 0 DEX 0 FGT 6 INT 1 AWE 1 PRE 1 Powers: Strength-based Damage 1 (Bite), Leaping 1 (15 feet),Powers: Immunity 32 (Critical Hits, Fortitude Effects), Leaping Protection 1, Speed 2 (8 MPH), Senses 4 (Low-light Vision,2, Impervious Protection 5. Defenses: Dodge 6, Parry 5, Fortitude Feel free to vary the venom effect to suit the particular 2, Toughness 2, Will 2. Do the heroes get involvedand help their old foe reform, or do they watchand wait for him to relapse into his formerlyfelonious ways?DELUXE GAME MASTERS GUIDE 105MUTANTS & MASTERMINDS JOBBER THEMES D20 ELEMENT Aerialist with wings (Winged Flight 8), wing slash (Strength-Based Damage 4; Accurate 2), and avian senses (Sens- 1 es 6 [darkvision, extended vision, infravision, tracking 2]). This can create a villain the heroes can never de-as Expertise: Magic in place of Technology, for example. dead animals by adding Immunity 30 (Fortitude Effects) and removing the animals Stamina rank.This section offers a variety of ready-made minionarchetypes suitable for use with different villains, power Please note that all modifiers for Growth and Shrinkinglevels, and adventures. Parry 7, Fortitude 2, Toughness 0, Will 2. Contents. They are knownto favor the use of grabs as they lay into their target.DELUXE GAME MASTERS GUIDE 147MUTANTS & MASTERMINDS STEGOSAURUS PL9 MR4 MONSTERS STR 11 STA 8 AGL 0 DEX 2 FGT 6 INT 5 AWE 2 PRE 0 Monsters is a catch-all category of creatures that show up Powers: Strength-based Damage 1(Tail Strike), Growth 8 as minions, ranging from hostile plant-life to fantasy crea- tures and giant, monstrous versions of otherwise mundane (Permanent, Innate), Protection 6, Senses 3 (Low-light Vision, things. Defenses: Dodge 7,Defenses: Dodge 7, Parry 6, Fortitude 0, Toughness 2, Will 1. MONSTER-MAKERUnfortunately, their work costs, and often costs big, so toarrange a source of income, the scientist sells high-tech Ever since Frankenstein, a classic image of the Maddevices to customers willing to pay, usually providing Scientist is as the modern Prometheus, stealing fire fromweapons to criminals and even other supervillains. Hes likewise highlysomething if theres a reason than just pulling out new resistant to mental assault and immune to mere mortalpowers at random. You canions than they do with their boss, since the minions tend create giant animals by adding ranks of Growth (and itsto compose the majority of the challenges leading up to associated modifiers) to an archetype or robotic or un-the final confrontation with the villain. It is considered a plot device rather than anythingthe theme and scope of their crimes and provides a requiring appropriate skills or advantages.curiously savant-like mastery of some subject. Offense: Init +0, Unarmed +0 (Damage 0). Naming Ideas: Dr. Feelbad, Ghost Shrew, Injector, Mr. Medici, Pusher, Scorpion X 19 points Stilts/Spiders/Striding with long-legs (Elongation 4 [limited to legs], Speed 4), kickback (Strength-Based Damage 1213 4; Accurate; Linked to Close Move Object 8 [limited to away]), and Teflon-coating (Immunity 1 [being climbed]). Add appropriate effects for particular types of insects, such as Flight (Winged) for flying insects,Powers: Feature 1 (bright glow), Flight 4 (30 MPH), Illusion 5 Affliction or Weaken effects for venomous insects, and(Affects All Senses), Shrinking 8. cific robotic body. They often seek to rule theworld as their due, given that they are the most evolvedand developed intellect, and some even wish to bestowthe same gift on the rest of humanity, turning othersDELUXE GAME MASTERS GUIDE 119MUTANTS & MASTERMINDS MASTERMIND PL13 STR STA AGL DEX FGT INT AWE PRE -1 0 0 0 0 9 8 2 POWERS OFFENSE INITIATIVE +0 Perception, Damage 6 Levitation: Flight 2 (MPH) 4 points Mind Blast Perception, Affliction 8 Psionic Force Field: Protection 14, Impervious 10, Sustained Mind Control Ranged, Damage 11 Telekinetic Blast +9 24 points Psionics: Array (26 points) DEFENSE 9 FORTITUDE 10 Mind Blast: Perception Ranged Damage 6, Resisted by Will, DODGE 9 TOUGHNESS 14/0* Subtle 2 26 points PARRY Mind Control: Perception Ranged Affliction 8 (Resisted by WILL 15 *Without Protection bonus Will; Dazed, Compelled, Controlled), Subtle 2 1 point POWER POINTS Telekinesis: Perception Ranged Move Object 8, Subtle 2 ABILITIES 36 SKILLS 26 1 point 35 Telekinetic Blast: Ranged Damage 11, Indirect 3, Subtle POWERS 62 DEFENSES 165 1 point ADVANTAGES 6 TOTAL Telepathy: Mind Reading 13 1 point Psychic Senses: Senses 4 (Danger Sense; Mental Awareness, COMPLICATIONS Extended 2) 4 points Disdainful: Prefers to avoid physical conflict and effort. Totals: Abilities 18 + Powers 21 +Advantages 0 + Skills 0 + Defenses 0 = Total 3 points. until the heroes cannot seem to catch a break. 15 Religion: Religious iconography and costuming, targets religious enemies or heretical members of a particular religion. On the run in a strange version of theirfamiliar stomping grounds, the heroes mustrely on their skills, wits, and advantages tofigure out whats happened and what theycan do to reverse it. Alternately, you can confront the good guyswith an entire team or family of vampires at roughly theirpower level.DELUXE GAME MASTERS GUIDE 141MUTANTS & MASTERMINDS nesses, such as holy water, garlic, wooden stakes, and tombs, and ruins to piece together the clues to itsmost of allsunlight. This makes the Mimic a sort. The villain can prepare coun- ponents, the Master of Disguise tends toward the bettertermeasures, from special layered materials to chemical part of valor when it comes to superhumans, opting tosprays to mind-shielding devices, to fool or defeat heroes retreat when discovered. Because they are neitherespecially threatening nor especially subtle, Jobbers MY RIGHT HANDmake excellent leaders for otherwise ordinary criminals inopening encounters like this, adding some special effects Jobbers who take their career more seriously often serveto a short and exciting opening scene. Relationship: Jean Grey: Warren is currently dating Jean Grey who is a fashion model. Charactersare better represented with the cat, above. In that case, the vil-that heros identity and proclaim he is the real one and lain can often get edgy heroes to take the kind of extremethe other is a fake! With somebrilliant as their ex-boss, the Jobber offers unique outside help, they have upgraded their power significantly,firepower by creating replicas of their own power suite increasing their PL to 12 or higher (or consider using theat an appropriate rank for their minions. If the Revenant does not recovertrue masters themselves, the opposite numbers of martial on its own, remove its Stamina score as well.artist heroes, peerless mercenaries, or the leaders of secretorders of assassins. For example, a villain who Revenge-obsessed Psychos tend to want more than just tosnaps over an international crossword puzzle competition kill the target of their revenge; they want their vengeanceor the like might become Mr. (Close, Damage 4). Driven microorganisms. Discover the best professional documents and content resources in AnyFlip Document Base. Search. It might Wings), Senses 3 (Extended Vision, Low-light Vision, Ultra- be an escaped scientific experiment, a primordial creature hearing). Powers: Strength-based Damage 1 (Beak), Flight 3 (16 MPH; This archetype is a slithering blob of acidic ooze. A revenant may also represent other types of unliving Martial Artists, like statues imbued with a semblance ofMartial Artists are built for combat, and may be capable of life and considerable fighting skill, or even kung-fu ro-taking on superhuman foes with the right planning and bots programmed with the hand-to-hand styles of oldtactics. 3 Books: Obsessive collecting of different rare volumes, literary references, stalking authors, committing crimes based on famous novels, perhaps a focus on a particular genre. This caper concept bestsuits the Omnipotent Nobody version of thearchetype, given its scope.YOUNG GUNFollowing the tremendous rush of pow-er, the Jumped-Up Nobody goes look-ing to kick some capes and demonstratewhat a powerful super-being he is now.Naturally, the costumes he finds are theheroes, and he challenges them to a battlefor supremacy. Mind, Professor Even in a direct combat encounter, Masterminds preferPsi, Psithon, Psyche to keep their distance from the heroes, making full use of their mental powers. those fools with clear evidenceRANTS of success, most likely by using the new invention on them! These Nobodies have the same sorts of powers, previously tormented him and forcing them to groveljust without the Removable modifier (and with a corre- and beg for their lives. This archetype can also represent a giant octopus or simi- lar creature.144 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESSWARM, DEVOURING PL5 MR2 CIVILIANSSTR 2, STA 5, AGL 5, DEX 1, FGT 2, INT 4, AWE 0, PRE 5 Numerous innocent people are under the heroesprotection, but their game traits dont often matter in the context of thePowers: Damage 5 (Shapeable Area), Insubstantial 1 (Innate; game. In their view, they are expanding the boundaries Simian might have the ability to assume human formof knowledge regarding life and adding to the biological (Morph), either a human who turns into a super-simian ordiversity of the world. Some may heroes with more of a physicalcreate their own, mak- challenge.ing do with robots, uplift-ed animals, or mole-men; CAPERSothers need human as-sistance, often with at Adventures involvingleast a minimal amount the Mad Scientist mayof training. Defenses: Dodge 6, Parry 6, Fortitude 4, Toughness 2, Will 4. The Evolved Mastermind is an example of such a char-acter, either a future being from a potential future time,or a present day human, hyper-evolved to this state byscientific means, accidentally or by deliberate experiment.For Silver Age villains, exposure to exotic radiation is oftenthe source of the hyper-evolutionary effect.Evolved Masterminds have a major superiority complexaround their exalted state. They tend to be among the most alien and Seductive Puppeteers turn out to be truly hideous, theircreepy of Puppeteers (along with the Spawn Puppeteer, appearance of beauty an illusion or some other manifes-following). STR 10 STA 9 AGL 0 DEX 1 FGT 2 INT 4 AWE 1 PRE 2 LION PL6 MR4 Powers: Extra Limbs 1 (Trunk), Growth 9 (Permanent, Innate). The villain simplyagility and confusion, particularly mixing things up in has the misfortune of choosing a target who is secretlyclose combat.