For characters who lack this freezing option, like the. 2023 GAMESPOT, A FANDOM COMPANY. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Dump points into that early and make sure to pick the squad ammo evolution. In the early game, we want to have Mordin as an effective companion as soon as possible. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Mass Effect Wiki is a FANDOM Games Community. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. (1.50 m Multiplayer). Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Most of the tactical options offered by the cloak work fine at a low rank. Trophy/Achievement guide, including embeded walkthrough links. and our Let us move to the equipment. Mass Effect 2 Wiki Guide. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. http://na.finalfantasyxiv.com/lodestone/character/12348660/. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. ALL RIGHTS RESERVED. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. 2023 GAMESPOT, A FANDOM COMPANY. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 The Tactical Cloak also has a lot of potential if it is upgraded. Power Training: Tactical Cloak, Incinerate, AI Hacking I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. During this time, the target is more susceptible to damage. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. In ME1: Killing enemies in the Mako reduces the experience you receive. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. At any rate, Full Cryo Blast is one of the best powers in ME2. What are some of the recommended builds for squad mates? If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Still, because the Infiltrator has Cryo Ammo, this might be a weapon better left at home. I beat ME2, on Insanity Mode, with an Infiltrator. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Better to use Tali. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Legendary edition reveals ME2 is the worst of the triology. Better stuff you can spend your points on in my opinion. It can also serve as a power to deal with Husks, as the knockback effect results in an instant kill. . Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Incinerate is a Power in Mass Effect 2 . Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. The difference between blast and heavy is negligible agains 90% of the enemies you fight. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. I chose the Blast for ammo-saving opportunities. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. ALL RIGHTS RESERVED. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. How do you get more ammo for heavy weapons. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Instead use her flash bang often and shadow strike situationally. This section will go in great detail, how you should allocate squad points and at what level interval. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun It can be used on enemies after the Inceration ability. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Heavy concussive shot stops charging Krogans. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . I will classify both which is the superior option and the order in which you should focus on each respective power. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies.
Mass Effect 2: Thorough Guide into Engineering (by jaekahn) Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Very effective against armor. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. But you've got Garrus, Zaeed and Grunt for that. However, they are mostly effective against armors. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. "~ Yasso. Full details on all possible Romances. Heavy Incinerate it is! ALL RIGHTS RESERVED. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. Besides, area throw won't do anything to 3 shielded Geth. Moreover, with this build, you will be able to freeze enemies at any time. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Concussive Shot is a new power for soldier types that ragdolls a target. 1: Always choose 'heavy' ability. Cookie Notice This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Also overload will instakill Unshielded pyros and set everyone near them on fire. Incinerate is already AoE. Squadmates can also encourage enemies to pop out of cover. These weapons are very important for Mordin's build. Husks, but their armor is very low. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. As for the guy who said to use it on husks, no. Depending on the play style, each of the sniper rifles can be effective.
While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing.
Engineer's Cryo Blast on Insanity - Mass Effect 2 - GameSpot This is the Infiltrator's bread and butter.
No data available Please help me reach consensus. : masseffect - Reddit Well I ain't telling you the truth.
Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Everyone has shields of some kind, and you want them GONE.
Is concussive shot useful? - Mass Effect 2 - GameSpot Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Cerberus troop just can't survive in this hell. you cannot keep boosting your shields higher and higher with every use. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. B-A-N-A-N-A-S! It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. But I used grunts a lot. Ammo Training: Cryo, Disruptor. 2: Squad Ammo on EVERYTHING.
Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. For those particular squad mates your ability to respec them is not necessary, although welcomed. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Essential pick against collectors if your Shepard is a biotic. The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. It's situationally useful. Concussive Blast is great against hordes of husks, but that's about it. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. In the late game, Mordin build will already have all the skills he needs. You're browsing the GameFAQs Message Boards as a guest. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Incineration Blast would be nice against armored husks but Heavy. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. This strat applies to anyone else who also has pull, throw, or shockwave. Instead, it impacts instantly. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. Probably one of the strongest Heavy Pistols. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Your projectiles inflict more damage. Massive energy blasts overpower shields and synthetic enemies. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. It's saved my life quite a few times, actually. What's also good about Incinerate is it's very effective against Armor. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Alright, good stuff. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. It is available the moment you start the second mission, and can act as a low-power sniper rifle. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. For more information, please see our We maximize Mordin's passive ability and take the Salarian Savant upgrade. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. Anybody know how many planets are in the game? Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Heavy concussive shot stops charging Krogans. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. The powers in ME2 are made to be experimented with! Concussive Blast is great against hordes of husks, but that's about it. This achievement is worth 15 Gamerscore. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Find in guide . Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. It remains to be seen how it balances in ME3. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. personally heavy incernate, i dont have alot of problems with husks. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. With all these skills the build will be finished. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. Incineration blast. New comments cannot be posted and votes cannot be cast. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . I wouldn't waste your own bonus skill on it. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game).
Squad builds for Insanity - Mass Effect 2 - GameSpot This is a very situational skill. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets.