From a distance, fire it at them by tapping the Left-Trigger twice, pulling them toward you and then to the ground, allowing you to finish them off with ease. The fall will take them out. After speaking with Poison Ivy, proceed through the door in the back into the Security Control Room. Proceed through either into Cell Block Transferwhere some weird stuff where start to happen. It's easier to take the Abandoned Tunnel to the southwest into Arkham West, then through the Arkham West into to the north, leading to Intensive Treatment. About now, the Joker will come on the PA and warn that you only have a minute-and-a-half before be blows a couple of hostages away, but it's an empty threat, so don't sweat the timer. After Batman opens the gate, turn west (down river) and Line Launch towards the door into the Old Sewers. After the Joker departs, you'll find the water has been electrified and you'll have to cut the power at the source. Grapple to the ledge, head into another vent, which will drop you into a room with a second vent you can enter. Look out for teeth on the path through the area. Absolutely not. So can also direct him into the tanks along the side of the level that will explode for major damage. Alright, so a couple of hostages are suspended in a pair of hanging cages, and they're guarded by four henchmen wandering around, each equipped with one of those security collars. Now use detective mode to follow the DNA trail up to a door that will open. Andre Segers Head on to your right and open the door to find yourself in Elizabeth Arkham Glasshouse. Once he's gone start using gargoyles and eliminate the thugs one by one. After the cutscene, Batman will automatically grapple to a gargoyle in preparation of three approaching enemies. Instead, employ some stealth Batman action and take them out from behind with a silent takedown to avoid alerting the others. Wait for him to peer around the left side of the wall you're hiding behind, then dash onward to the spotlight, which can be used to take him down. Proceed through the batcave up to the main computer terminal, where you'll obtain the Batclaw item, which allows you to pull distant items or enemies toward you. As for the enemies themselves, make liberal use of your stun cape, allowing you to perform ground takedowns unfettered, As the battle wages on, more guards will come armed--it's best to try and take on the ones equipped with stun rods first (remember to roll over them when they flash red, then attack from behind), otherwise you'll find yourself taking damage when you try to attack them as part of a group. Now follow the yellow line on the ground to the X-Ray room, where you'll hear some commotion inside the central room. When it comes to engaging a mixed group of armed and unarmed enemies, Its generally a good idea to take on the unarmed opponents first, just to get them out of your way. Obviously you'll have to use your upgraded sequencer. When Batman reawakens in real-life, proceed through the northern doors into Secure Transit. If only the rest of the game's bosses were so easyWith the boss defeated, talk to the guard inside the small control room to the left. The trench below the floor can help with this, but sticking to the rooftop is a good idea. No. Go in it and duck to go inside a vent that is hardly visible. Now you still have the two above the entrance to deal with. Uh-oh, the Doctor's in trouble, and if Bain sees you, he'll kill her! The first two of which are holed up in each of the nearby guard towers, so at least you know where to find them. Snap a shot of this to solve a riddle (Botanical Gardens Riddle #1). Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. Thankfully it's not a major problem, because there's a small hole in the floor. Eventually you'll have to find a door leading to the Glasshouse Generator Room. Approach the downed titan and begin to melee attack him. To get there, run down to the statue ahead and turn right, following the dirt path up to the door on ground-level (and not the one up the stairs). You can't do much here, so just hop over to the door in the northeast corner. You'll have to use the Line Launcher for the second time to get to the other side. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. Free shipping for many products! Just be ready to face a few enemies along the way. GrimmBC4L 13 years ago #1. Doing so reveals a hidden passage into The Joker's lab. Once clear, head up the stairs, bust into the small office on the right via the vent for an Interview Tape, then proceed through the large door on the left, leading into the West Wing Corridor. Hang tight until the Scarecrow looks away, then grapple to a second overhead, and work your way to the spotlight (use the columns for cover). Crawl inside and kick out the cover at the far end to escape. Proceed through the door within. ALL RIGHTS RESERVED. After that, we grappled to the gargoyle above and watched the reaction of the goons. Before Line Launching across, use the Batclaw to safely pull most of them into the abyss, leaving just a few stragglers for you to deal with upon crossing. With the first three guards down, it's time to go for Harley Quinn herself and save Gordon. This will clear the room of poison once and for all, freeing Doctor Kellerman. Batman: Arkham Asylum. batman arkham asylum BOTANICAL GARDENS Abandoned Chamber RIDDLE DB 79 subscribers Subscribe 68K views 13 years ago showing you how to get this hard riddle in the botanical gardens -Abandoned. Note that there are Spoilers on this list. In the Botanical Glasshouse, check out the second level for a removable section of grates over a trench. This site is not associated with and/or endorsed by the SCi / Eidos or RockSteady Studios. You'll soon emerge outside, where Batman will automatically dive toward his well-hidden batcave. After climbing the stairs, you'll encounter two guards looking over the railing at their endangered buddy below. Lock a Batarang on his head knock him down, hopping into the room to perform a Ground Takedown. There aren't any enemy units in your vicinity, so you may start moving right away. When they do, you may see one get stunned and grip his head. Use Detective mode to find the first weak wall on the front side, then run around to the back to find the second inside a small alcove. Now make sure to disarm the enemies armed with melee weapons (by countering their attacks) before taking them down. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. Kill them, then grapple onto the high pipe, left of the window, where you'll find a ventilation shaft you can bust into. Stand in front of the barrier (screenshot #1) and hack the terminal from a larger distance. You goal is to stealthily traverse the area to its upper reaches where the lever operator resides. So here's the thing: you can still use the gargoylesonce per gargoyle. A short cut-scene will feature Poison Ivy, however you won't fight her at this moment of the game. So here's the deal: There are three main platforms, and they'll alternatively become electrified in a counter-clockwise one at a time. Back in the Flood Corridor? All of which need to be found and either collected or destroyed. Use your explosive gel to blow it open, revealing a hole you can drop into. !Normal difficulty.9th playthrough.We enter the Botanical Gardens looking for Joker's Secret Lab.For a full playlist and to look at any other ga. With the final Doctor freed, you'll have to return to the ones back in the Sanatorium. Follow it out the other side and grapple up a couple of ledges above and jump another gap. After the Titan shakes you off, just go back to dodging and lining up the Titans' attacks until you get another chance to ride one. The key to defeating him is to use the Quick Batarang (L1 or Left-Bumper) while he's charging toward you, before rolling to either side to evade his attack--this will temporarily stun him (as indicated by him holding his arm up to his face) giving you the chance to run up for a few quick melee attacks when he stops at the wall. Climb down to the bottom level and search the area near the guards for a Patient Interview Tape on a bench near the cages the guards were held in (Botanical Gardens Riddle #3). Once they're done yapping, use Detective mode and inspect the nearby bookcase on the left to find Dr. Young's research notes. As such, you'll have to take down the main operator within the control room without harming or alerting the others. Cross this and enter the vent near the collapsed portion. Well would you look at that; Batman's finally captured the Joker. Solution: There's an unearthed coffin in this general location. You can also find a Secrets Map inside left security building (near the entrance to the Intensive Treatment center)--get inside by grappling to the roof and detonating the weak section. Inside you'll run into Harley Quinn, sheltered from attack by the electric fence. Gordon will provide you with the Cryptographic Sequencer, allowing you to bypass those darn electric fences finally. The lunatics have taken care of the snipers in this area, but you'll still need to keep an eye on them and react quickly when they approach. Thankfully their health bars can be seen in the upper right corner of the screen. Afterward, look for a Chronicle you can scan, just to the right of where you dropped in. Playlists for this guide, and collectible guides, can be found on our website.Guide by Beer_Baron Subscribe to WikiGameGuides http://wgg.mobi/subscribeNew Video Game Releases! Walk over to the booby trapped wall panel and begin to hack it. Once inside the corridor, follow it through a normal-sized door on the left to proceed into Arkham North. You'll have to go through two tough hacking cycles. My objective says to destroy the titan production facility but I have no idea where to go. Of course, if you encounter a group of gun toting enemies, don't attack them head-on. This will be the move you use most often. After about a minute, he'll fall over dead. Your priority is to hit the target on the far left with the electric wand first. Before long, you'll come across a couple of suspended boxes that you'll have to pull to the ground using the Batclaw in order to use them as hiding spots. Once you've won return to the Glasshouse Entrance area. Now venture further up the sewer to find a group of baddies--now's a good time to try using the Batclaw on an opponent. Activate 'detective mode' and look up to spot a pair of gargoyles you can grapple to. After dropping in on Harley Quinn, you'll have to take on Bane who's suffering from a bad case of roid rage. Inside Intensive Treatment, proceed into the lower vent. Didn't see that anyone else had posted this, but I'm stuck in the Botanical Gardens in the room where you have to rescue the orderlies from the cages. You can now traverse the water safely. Afterward, grab the Interview Tape from the console on the left, then use the Sequencer on the Control Panel along the left wall--you'll have to find the proper frequency three times to deactivate it. Thanks guys. You'll also find the Arkham Island East Secrets Map here (Arkham Island, North Riddle #13). Climb the central tower to find Warden and free him. Location: Outside of the mansion, in the garden-like . Once through the door, grab the Interview Tape from the boxes on the left, then proceed up the staircase and blow your way through a weak wall, visible in Detective Mode. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. Now look down at the enemy below--there should be a 'bat' symbol above his head, indicating you can perform a 'gliding kick.' Oh, and make sure to grab the Interview Tape from the table within the closest tower. The Riddler Challenges within Batman Arkham Asylum include a variety of collectibles such as the Riddler Trophies, Riddles, and Joker Teeth. While he's stunned, focus on taking down the other sniper, before returning your attention to the one already on the ground. Inside the Generator Room, you'll find a group of baddies, one of whom's armed with a stun rod. Where can I find Joker's Teeth in Arkham Mansion? Once they're down, the Scarecrow will back off, allowing you to proceed forth. With the guards taken care of, turn around and climb a staircase just right of the locked door--sneak up behind the guard talking to the Joker and take him down before entering the nearby vent. You can target a rope above the catwalk over your head to drop it. Once you've cleared the room, proceed through the door on the northern side. With only one Titan left, you can now treat him just as you did Bane: a Batarang to the face just as he begins his mad dash. The Abandoned Chamber can be confused, so follow these directions: From the entrance, head left, jump the gap, then proceed down the staircase (into the central structure), then up another set. Simply wait for them to walk by, then drop down and enter the lift they just exited from. Take an Environmental Scan of the mask and gloves below to solve a Riddle (Botanical Gardens Riddle #6). Five new inmates have appeared in the area and they're all heavily equipped, so it won't be easy to succeed. With Chen freed, head back through the hall and follow the blue painted stripe to locate the final Doctor. This is your chance to throw a few punches, however watch out for the other mutant at the same time and prevent it from injuring Batman. To escape, target the rope suspending the bell with a Batarang to cut it loose, allowing you to hop down the shaft. Climb the ledge within, then leap to the water duct ahead. Wait for Batman's jet to drop a package into the factory and press the action key to take it. Look up and use your grapple to pull rip off the venting grate, allowing you to grapple inside. Focus on him first, then go for the remainders. Just be ready to take down a goon who drops down. Take them down then proceed through the main entrance into the Medical Facility. Born over 2000 years ago and still alive, you are Immortal. Once they are on the ground, hit them with a ground takedown to make sure they stay down. If he spots you -- or if you attack him -- the jig is up. Batman: Arkham Asylum Walkthrough - Batman Arkham-Asylum 140 Go thru the Medical Facility Door to get there. Open the main door to return to Arkham East. Batman: Arkham Asylum - Botanical Gardens - Finding Ivy | WikiGameGuides 20,245 views Sep 17, 2009 66 Dislike Share Save WikiGameGuides 364K subscribers http://nextgenwalkthroughs.com/Batman.. You may want to stop reading and go back to the game for this next part. 2023 GAMESPOT, A FANDOM COMPANY. I would recommend that you focus on inflicting injuries to both mutants and not only one. It's going to be a Line Launcher. Use detective mode to follow the trail of tobacco leading from the nose of the Batmobile up to a locked door ahead. Around the corner, you'll find a baddie armed with a stun rod. Use the Sequencer on the control panel just left of Harley Quinn's window to cut off the electricity in the first of two pools of water. Good--cross the room and enter the vent on the far side. Notice that the central area is now electrified again, so you can't reach the other side on foot. Join Hiro, the smallest hero on the biggest a You are Owen MacLeodthe Highlander. The asylum is still creepy and creative, there are so many endless places to explore in Gotham city in Arkham knight, no places in Arkham city are really that captivating in my opinion. As soon as he's passed by, quickly head right, jumping and climbing when necessary, and hide again before he spins toward you. Head east and then turn north. Now you'll have to try and pick off the remaining enemies one-by-one, so that they don't open fire on you. Grab that and continue on into the Aviary (Botanical Gardens Riddle #14). This is a pretty lengthy sequence, so try and enjoy the stroll. Location: While escaping the Intensive Treatment area after the elevator gets trashed, near the end of the climb (before the fight with the thugs). We suggest crossing the northern end of the field to evade their sight, then hug the mansion's wall to pass underneath them. As they run at you, perform counters or just melee attack them before they can leap onto your back.. Now proceed through the door, likely to your left (on the eastern side), leading into the East Wing Corridor. From the last platform, turn around to face the one you just leapt from to spot another control panel just below--toss a Batarang at it too to clear some more of the poisonous air. Follow it by jumping to the side and the mutant should hit the wall. Proceed towards a nearby control panel and use the sequencer to destroy it. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Finally, after knocking an inmate to the ground, try to perform a "Ground Takedown" on them to finish them off before they get back up! Start off by heading right and climbing up the ledge of the structure and then leap to the platform out the other side. With the inmates defeated, the electrified gate at the top of the ramp will be disabled, allowing you to continue onward. To cross this room, drop onto the walkway to the right and follow it as far as you can, then Line Launch to the walkway on the other side. You'll drop onto a ledge overlooking numerous baddies below. As it turns out, your path to the Botanical Gardens is rife with crazies. After you've won return to the ventilation shaft and go back to the Abandoned Chamber. It leads to a wall you can grapple up, into another vent, which will lead you to the top floor of the library. After exiting the other side, sneak up to the guard for a Silent Takedown. However, if you really want to take them down, simply use the glide-kick and grappling to a gargoyle-to-a-gargoyle strategy that we've outlined before. Also, weve found that having the remote controlled Batarang early on is also especially helpful, allowing you to drop several enemies with a single throw. Take a break for a bit, maybe do challenge mode. Attack them from here (using Batarangs) or after you use a Line Launcher to reach their positions. Proceed to your right and approach another large gap. Battle the three thugs waiting for you, then proceed into the room they emerged from, grab the Interview Tape from the table, then continue through the door and down the stairs. Continue to stick to the path, following the tobacco down the ramp and up the staircase to a walkway which leads to a group of several inmates by the entrance of the Medical Facility. From here, glide down to the platform to your left. How do I solve, " A puzzle has many sides.riddle? Hack the panel to the left of the door to gain entrance to the Botanical Glasshouse. Inside the Penitentiary, check the table by the entrance for an Interview Tape then take down the trio of inmates ahead (sneak up behind them for at least one stealth takedown). Now many miss 1 teeth in Medical Facility. No sweat--hop into the alcove and vent on the left and follow it to a hole in the ceiling that can be grappled up. Once he's down, proceed through the door into Warden's office. After a few punches, they'll fall over stunned--run up to them and press the attack button again to climb up on their back and ride them around! To counter, simply tap the respective button anytime the blue symbol is displayed, this will knock your opponent back before they can attack, stunning them briefly. Thankfully, there's an alternate entrance on a weak wall just right of the locked door--detonate some gel there to reveal it. Follow it to spot Commissioner Gordon being dragged away--chase after him by busting into the ventilation shaft on the left and approaching his slain body after exiting. Follow it down a drop-off, through a second vent, which leads into a large room full of armed guards. "So no more runnin'; I aim to misbehave.". Sorry, but you can't access this content! Getting them all will finish the Riddler Challenges side mission. Zoom in on and scan it to solve a Riddle (Botanical Gardens Riddle #12). Upon reentering the Main Cell Block, Harley Quinn will send electricity coursing through the ground. With these restrictions in place, you're better off using the rooftop of the central building as your base of operations--it provides a great vantage point of the entire room, and it's large enough to hide you from enemies simply by crossing from one side to the other. Perform a ground takedown afterwards to put them down for good. As such, stealth is going to be essential. Didn't see that anyone else had posted this, but I'm stuck in the Botanical Gardens in the room where you have to rescue the orderlies from the cages. Remain in detective mode and follow the path through the tunnel, back outside. Get off the floor--fast--by grappling to the platform overhead. The big black bat is back in his darkest adventure yet. Basic attacks can be performed with the "Strike" button; pressing it multiple times will create chain-attacks. Look around for teeth in the area and hit them with Batarangs. Although the battle begins with just you and Bane, he'll soon be joined by a few henchmen. Oh, and if you're lucky, Bane may even help with the process as he'll bowl over anyone he touches during his charge attack, making for an ideal time to finish them off. Right next to this is a tea set, conspicuously set amongst some greenery on a short wall. There should be a hole that you used to leave earlier. The Titans act like Bane, but with two of them there's much more to think about. Grapple up there and stealthily take him down. That is, glide-kick one when he's isolated, perform a ground takedown, then return to the gargoyles and wait for your next victim. Follow the vent to the Old Sewer, and immediately Silent Takedown a distracted guard to the left. It leads into a cell-block; look for a vent high-up on the western wall that you can grapple inside. When they split off into groups, we Zip Kicked a group of two and used ground takedowns on them, then escaped immediately back to the gargoyles. Either way, grab the interview tape on a table in the central room and take finish off the baddies to trigger a cutscene. The rest of the level is self-explanatory: crouch behind low walls, sidle around the sides of the building only when the Scarecrow is looking away, and use the spotlight at the end to defeat him. Free shipping for many products! Once you've cleared the room, proceed through the northern door into the Flood Corridor, where you'll find the Joker. First, you should know that they have two long-range attacks -- a dash attack, and a move where they toss a dead body -- in addition to their general close-range melee attacks. Harley's handprints lead here if you use Detective Mode. Once inside the mansion, you'll find it's been filled with poisonous gas, so you'll want to avoid the ground-floor. Inside the cave, glide to the strip of land below, then grapple into a high vent. Aside from fighting, there's no reason to have it off. All logos and images are copyrighted by their respective owners. Upon reaching Intensive Treatment, you'll find all the entrances blocked off and a sniper on a ledge above. It shouldn't take too long for you to neutralize the second beast as long as you're careful. With the second fan activated, glide to the low platform ahead (the one with the ladder). Take down the enemies inside the library, then grapple up to the top-floor balcony directly above and look for a vent you can enter. After waking from Batman's delusion, exit the Morgue through the door and follow the arrows on the ground up to a locked door--get ready, as three inmates are about to storm through. Scan the object on the ground to obtain his DNA trail. Watch in HD!! Riddle: The legacy of this island has been well and truly buried. Solution: The poster of the Penguin on the south wall. Once across, you'll encounter your old pal, Giant Scarecrow again. Now keep in mind that the other guards will be alerted to your presence shortly after each kill, so immediately return to a gargoyle afterward for protection. Use your Detective Mode and follow the cables back into the previous room, then through the eastern door, through the Statue Corridor, into the Generator Room. Help would be extremely appreciated! Return to the Flooded Corridor the same way you came before. When you take out the guard in the control room, you'll call the attention of all the other guards. Batman: Arkham Asylum - All Chronicles of Arkham. Now enter the vent in the southwest corner and use your map to proceed through the Flooded Chamber, to the Botanical's exit. GameSpot may get a share of the revenue if you buy anything featured on our site. After exiting, you'll receive a call informing you that you need to protect the batmobile, which will be marked on your map. For the first one, follow the walkway to the right and use Detective mode to find a control panel a few meters below the vent you emerged from--toss a Batarang at it to activate it, clearing the poisonous air from the upper levels. It'll be right in front of you and an on-screen prompt will appear (Hold Scan). Back on the tentacle - via your Line Launcher of course - and then enter the room Ivy is in. Whenever an enemy's about to attack, a blue 'action' symbol will appear above their head--this indicates they're vulnerable to a 'counter.' Start off by securing this entire area and then proceed to the upper balcony. Enter this vent and grapple up. Unfortunately, Batman will be knocked out cold by an explosion soon after. Simply steer him toward the other one, where he'll begin to pummel his friend--sweet! All you need now is patience; wait for the enemies to separate, then face-kick and ground-takedown them, and quickly return to the rooftop thereafter to remain out of sight. After activating the Sequencer, use the control sticks to tune to the proper frequency, disabling the fence. After grappling to either one, grapple to a second along the same wall. Thankfully, there just so happens to be a swinging wall-panel nearby that you can trail as it moves along its track to safely evade being spotted. Go in it and duck to go inside a vent that is hardly visible. In the small building with a security door is a Joker Interview Tape. He'll still melee a bit, but you can sneak up behind him and get in some cheap shots. Head back to the Flooded Corridor via the Statue Corridor and the Glasshouse. You can now control the monster (not fully) and you should use this opportunity to harm the other monster. After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. Now return to the platform and drop to the lower level and continue through the door along the western wall, leading to another cell-block, then proceed up the staircase on the opposite side into the Guard Room. The cages in the Aviary don't hold birds -- they hold the victims of another cruel trap set up by The Joker. Toss a Batarang at it to activate the fans, clearing the room of the toxic gas. Once he's down, immediately grapple back to the gargoyles and continue to grapple from one to the next a few times to lose the attention of the remaining guards. Inside you'll find a Riddler Trophy on the table (Arkham Island, East Riddle #3). It's best to glide-kick the armed one to knock him down, then focus on the other two before he gets back up. Once you've cleared the room, use the Sequencer on the security panel inside that central room, unlocking the two doors on the northern side of the room. Once inside the Botanical Gardens, you'll find two armed guards by a locked door. Back in Arkham West, you'll find the DNA trail leads up a staircase to the west to a door guarded by several inmates. Finally, you can stun enemies by pressing the "Cape Stun" button when nearby; this will render them helpless for several seconds, which can be extremely useful when battling groups of baddies. Doing this will allow you to acquire a new gadget. Anyway, as mentioned, your primary concern should be to avoid being electrocuted, and the best way to do this is to head to each platform just after it stops being electrified--this should give you a good 20-30 seconds before you'll have to move again. First, crouch and approach the guard in front of you. Inside the main hall, head right down the stairs then through the door on the left, into the South Corridor.
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