This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Land battle - Hearts of Iron 4 Wiki - Paradox Wikis Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Combat tactics - Hearts of Iron 4 Wiki - Paradox Wikis Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. Motorised: 7 motorised, 2 infantry, engineer company. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. Generals traits and promotions can complement very nicely with the right tree. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. personally i believe the best land doctrine is based on how you wage war. Trade Delegation (50% bonus) 3. Insubordination and lack of organization and are out of question here. Best land doctrine for Austria-Hungary - Paradox Interactive Forums Join. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Warhunter Jun 30, 2016 @ 8:48pm. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Please enter your username or email address to reset your password. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You sit on the line and see enemies trip into your trench and fall into the core of the earth. New comments cannot be posted and votes cannot be cast. personally i believe the best land doctrine is based on how you wage war. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. It is only visible to you. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. All the soft attack buffs to the whole army do not apply to artillery. We will cover all the doctrines in order. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Once more, Jimmy, the flow chart, please!! After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. This item will only be visible to you, admins, and anyone marked as a creator. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. In multiplayer against a Paradox Developer on Germany? Privacy Policy. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. An overrun unit is destroyed. Hearts Of Iron IV: German Reich Guide - KeenGamer Cookie Notice It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. Toppenish -- Thumbnail History - HistoryLink.org Fastest and easiest way to destroy your enemies in land warfare is encirclement. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. 1. I've tried to be as impartial as possible, but I would love your input. Beginner's guide - Hearts of Iron 4 Wiki - Paradox Wikis By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Land Doctrines for every major :: Hearts of Iron IV General Discussions Just a quick noob's guide to Land Doctrines in HOI4. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Dispersed Support or Integrated Support?This pretty much adds up either way. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. 16. r/hoi4. HALLER'S DEFEAT. Your personal style can be the cause of your doom or the secret to your success. Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) England and USA highly benefits from this doctrine. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Land doctrine - Hearts of Iron 4 Wiki - Paradox Wikis Cookie Notice #3. Line and support artilleries gives lots of soft attack. All trademarks are property of their respective owners in the US and other countries. So a single 14-4 is worth double on offense than a pair of 7-2. Infantry can be used in many ways, from landing groups to garrisons to combat line units. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. So! Strategy game enthusiast, especially Paradox titles and the Civilization series. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Our manpower is precious, bullets are cheap. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Signal companies, recon, etc. Good for both offense and defense. Japan benefits from it only because of an early war with China. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. I made quick explanations, guides, and recommended doctrines for countries. Fellow RPG lover here. Steam Community :: Guide :: MJ's Manchukuo multiplayer guide (UPDATED All trademarks are property of their respective owners in the US and other countries. Assault or Infiltration?There's not really a wrong choice here. I compiled a little guide on how the different land doctrines operates. I think GBP is also really good for Natty China. High entrenchment bonuses. . A Noob's guide to Land Doctrines | Paradox Interactive Forums Use caution should you decide to make drastic changes. Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. Steam Community :: Guide :: Navy: A HOI4 Guide document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Archived post. Scan this QR code to download the app now. Join. HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Dispersed support is good if you have divisions with lots of line artillery. Great in difficult terrain, weather, and low supply areas. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Contributor at KeenGamer, often writing guides and news. Especially for those of the players that value diversity of units, rather than focus on any of their types. So, mobile warfare doctrine is the best if you have a large industry. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Hoi4 Guide What Land Doctrine Should You Use? - YouTube Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Hearts of Iron IV Game Guide by gamepressure.com. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Choosing the right doctrine is an important component of Hearts of Iron IV. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. Hybrid of other two air doctrines. A single Naval Yard outputs 2.5 production per day. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . Reddit and its partners use cookies and similar technologies to provide you with a better experience. It emphasized high concentrations of force at one point to break an enemies defensive line. CLEARING THE LAND. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. What doctrines are the best for Italy and why? Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . Extensive planning and preparation before engaging in battle is the key to success. Marines grant a +40% attack bonus across large rivers. Pick Mass Mobilization. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. Also lets you abuse planning bonus. Espaol - Latinoamrica (Spanish - Latin America). Why Do People Like Play Job Simulation Games. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. You must log in or register to reply here. Interesting. It has amazing offense capabilities but weak on defense. Saved the game and reopenned as usa. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. and our The defender has Initiative, shown by the golden chevrons beneath its general. Steam Community :: Guide :: Doctrines Explanation This item has been removed from the community because it violates Steam Community & Content Guidelines. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. This item will only be visible in searches to you, your friends, and admins. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). Land doctrines can be reviewed and unlocked from the Officer Corps. So I don't build carriers as them. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. Hm. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. best land doctrine? :: Hearts of Iron IV General Discussions 153. r/hoi4. Land | Doctrines - Hearts of Iron IV Game Guide So, mobile warfare doctrine is the best if you have a large industry. 12 days ago. I'm kidding. The Behavioral Health Unit can be reached at 509.865.1660 during business hours (Monday- Friday, 8am-5pm) to learn more about what this program has to offer. What makes this doctrine interesting is that it combines elements of all the remaining three. being the United States historical, what do you recommend? It is the most versatile unit on the battlefield. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines What is the best doctrine? With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. Hearts of Iron IV: The Netherlands Guide - KeenGamer This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. You need to sign in or create an account to do that. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. I suppose at that point in the game though it's more a convenience than a true sledgehammer, but I don't know. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). Every doctrine is decent if used right. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. And you can improve oil in Curacao and the Dutch Indies. Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. PDF Resource Directory for American Indian and Alaska Natives Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. r/hoi4 on Reddit: Extremely detailed guide of how to form Byzantine Collectivist Ethos is done, continue with Nationalism. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Just a quick noob's guide to Land Doctrines in HOI4. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. You are not permitted to copy any image, text or info from this page.